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Thursday, February 21, 2013

Galactic Homerun: Development Art

Oh the colors!
Just some development art I was working on last week, I have really been slacking this week.

I still need to nail down the character design and have a finished background for next week!

I have been distracted by LoL! curses!

Thursday, February 14, 2013

Galactic Homerun: Concept sketches

I have not been getting a lot of drawing in this week, these sketches are from last week.
Some sketches of what the town may look like and the feel of a large but quiet city.


These are only a few of around 40 sketches I did last week. Character design 
A bit of monster design and a few more character sketches in Photoshop.

Friday, February 8, 2013

Galactic Home-run: Style

Month 2 is here and I've been busy working on this months project. Character design is a bit more a focus this time around as well as the style.
Elevator pitch for his story: "A girl has the power to hit baseballs into other dimensions, ripping a hole in space and time."
Today I'm just posting my style sheet/inspiration collages to let people get the feel for this project.
This shows the sort of overall feel I'm going for.

The character design should be line less, and will most likely be less detailed then  these designs here.

This is a bit of a combination of the style I want for backgrounds and the type of  layout design  I'm going to try and achieve.

Monday, February 4, 2013

Brandy by the Sea: Final

So my first project is finished and I quite like the result!

Its not animated on twos (more like just keys), I realize it wasn't going to get this finished unless I moved forward with what I had. But that's not bad, I will start a new project this week with what I learned. Part of this one month restriction is so I can keep focused and see my idea through to a polished point. Another part is to keep pushing myself and sticking with ideas because of time restriction. There are a lot of thing I would go back and work on with Brandy, but now I have to move on, taking the knowledge I learned with this project into the next project.


Despite the animation being clunky and the character model getting wonky at times, I am vary happy with the way it turned out.

In the mean time, have a listen.